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Apex Legends devs know "we can't keep releasing weapons without considering the health of the loot pool" - mclellanthavervist

Apex Legends devs know "we can't sustenance releasing weapons without considering the health of the dough pool"

Apex Legends season 11 ash running with new CAR SMG on Storm Point
(Figure of speech credit entry: EA)

An Apex Legends developer from Respawn has official that the team has "stuff in mind" for rebalancing the fight royale's plentiful weapon system pool, acknowledging that "we know we terminate't keep emotional weapons without considering the health of the loot pool".

Later on being tagged into a twitc over the weekend that demanded the team up "remove weapons for Divinity's sake, nonentity cares about P20, Bocek, operating theater 3030 and actually aid with the loot pool distribution", colligate live balance designer John Larson responded to the tweet.

After first taking publication about the high-handed remarks about the game's less impressive weapons – "You take that back. I care about the Bocek," Larson teased – Lavatory added: "We got stuff in intellect. We know we prat't keep releasing weapons without considering the health of the dinero pool."

Encounter more than

When challenged to consider a change to the brave that could see players breed in with weaker weapons like the P2020, Larson replied: "This was a violent topic when we were implementing starter kits.

"I was against it because of how rapidly a coordinated team could wipe a solo on a contested drop. It's already a inferior strat in squeaky-level ranked. The initial gun scramble buys close to time for everyone to react."

While Larson stopped-up short of detailing what kinds of things the team might be considering, it's exciting that Respawn has publicly acknowledged that the wide array of weapons presently available in the battle royale may at length need addressing, particularly if there are even more weapons on the horizon.

ICYMI, a number of developers working on Apex Legends lately discussed how Respawn has avoided crunch, which is a period of all-inclusive overtime – and overworking – that frequently occurs in game development to hit targets. Principal environmental artist Jobye-Kyle Karmaker retweeted a quote past Apex Legends' game music director Chad Grenier, which same: "We also decline to crunch the team up, so we'll probably exist slower at making content than if we worked 15 hour days but that's righteous not something we're willing to do."

Karmarker responded with: "Feel incredibly lucky to be on @PlayApex. It's so nice to take over leadership from @ChadGrenier & gang that value team wellness & that actively take steps to protect information technology publicly + internally."

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Vikki Blake

Part of GR+'s news crew, Vikki is a (high-strung) survival repugnance survivalist with a penchant for sci-fi, shooters, thrillers, and a strong cup of Yorkshire tea. A committed Guardian and Spartan, she's terrible at FPSs, but loves 'em yet.

Source: https://www.gamesradar.com/apex-legends-devs-know-we-cant-keep-releasing-weapons-without-considering-the-health-of-the-loot-pool/

Posted by: mclellanthavervist.blogspot.com

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